#include "backprop.h" #include #include extern layer_size; load(net) BPNN *net; { float *units; int nr, nc, imgsize, i, j, k; nr = layer_size; imgsize = nr * nc; units = net->input_units; k = 1; for (i = 0; i < nr; i++) { units[k] = (float)rand() / RAND_MAX; k++; } }