/// /// @file dwt.h /// @author Martin Jirman (207962@mail.muni.cz) /// @brief Entry points for CUDA implementaion of 9/7 and 5/3 DWT. /// @date 2011-01-20 11:41 /// /// /// /// Copyright (c) 2011 Martin Jirman /// All rights reserved. /// /// Redistribution and use in source and binary forms, with or without /// modification, are permitted provided that the following conditions are met: /// /// * Redistributions of source code must retain the above copyright /// notice, this list of conditions and the following disclaimer. /// * Redistributions in binary form must reproduce the above copyright /// notice, this list of conditions and the following disclaimer in the /// documentation and/or other materials provided with the distribution. /// /// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" /// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE /// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE /// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE /// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR /// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF /// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS /// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN /// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) /// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE /// POSSIBILITY OF SUCH DAMAGE. /// /// /// /// Following conditions are common for all four DWT functions: /// - Both input and output images are stored in GPU memory with no padding /// of lines or interleaving of pixels. /// - DWT coefficients are stored as follows: Each band is saved as one /// consecutive chunk (no padding/stride/interleaving). Deepest level bands /// (smallest ones) are stored first (at the beginning of the input/output /// buffers), less deep bands follow. There is no padding between stored /// bands in the buffer. Order of bands of the same level in the buffer is /// following: Low-low band (or deeper level subbands) is stored first. /// Vertical-low/horizontal-high band follows. Vertical-high/horizonal-low /// band is saved next and finally, the high-high band is saved. Out of all /// low-low bands, only th edeepest one is saved (right at the beginning of /// the buffer), others are replaced with deeper level subbands. /// - Input images of all functions won't be preserved (will be overwritten). /// - Input and output buffers can't overlap. /// - Size of output buffer must be greater or equal to size of input buffer. /// /// There are no common compile time settings (buffer size, etc...) for /// all DWTs, because each DTW type needs different amount of GPU resources. /// Instead, each DWT type has its own compile time settings, which can be /// found in *.cu file, where it is implemented. /// #ifndef DWT_CUDA_H #define DWT_CUDA_H namespace dwt_cuda { /// Forward 5/3 2D DWT. See common rules (above) for more details. /// @param in Expected to be normalized into range [-128, 127]. /// Will not be preserved (will be overwritten). /// @param out output buffer on GPU /// @param sizeX width of input image (in pixels) /// @param sizeY height of input image (in pixels) /// @param levels number of recursive DWT levels void fdwt53(int * in, int * out, int sizeX, int sizeY, int levels); /// Reverse 5/3 2D DWT. See common rules (above) for more details. /// @param in Input DWT coefficients. Format described in common rules. /// Will not be preserved (will be overwritten). /// @param out output buffer on GPU - will contain original image /// in normalized range [-128, 127]. /// @param sizeX width of input image (in pixels) /// @param sizeY height of input image (in pixels) /// @param levels number of recursive DWT levels void rdwt53(int * in, int * out, int sizeX, int sizeY, int levels); /// Forward 9/7 2D DWT. See common rules (above) for more details. /// @param in Input DWT coefficients. Should be normalized (in range /// [-0.5, 0.5]). Will not be preserved (will be overwritten). /// @param out output buffer on GPU - format specified in common rules /// @param sizeX width of input image (in pixels) /// @param sizeY height of input image (in pixels) /// @param levels number of recursive DWT levels void fdwt97(float * in, float * out, int sizeX, int sizeY, int levels); /// Reverse 9/7 2D DWT. See common rules (above) for more details. /// @param in Input DWT coefficients. Format described in common rules. /// Will not be preserved (will be overwritten). /// @param out output buffer on GPU - will contain original image /// in normalized range [-0.5, 0.5]. /// @param sizeX width of input image (in pixels) /// @param sizeY height of input image (in pixels) /// @param levels number of recursive DWT levels void rdwt97(float * in, float * out, int sizeX, int sizeY, int levels); } // namespace dwt_cuda #endif // DWT_CUDA_H