add ops.h to contain all operation header file
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/****************************************************************************
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*
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* Copyright (c) 2020 Vivante Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*****************************************************************************/
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#ifndef TIM_VX_OPS_H_
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#define TIM_VX_OPS_H_
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#include "tim/vx/ops/activations.h"
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#include "tim/vx/ops/addn.h"
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#include "tim/vx/ops/arg.h"
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#include "tim/vx/ops/batch2space.h"
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#include "tim/vx/ops/batchnorm.h"
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#include "tim/vx/ops/clip.h"
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#include "tim/vx/ops/concat.h"
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#include "tim/vx/ops/conv1d.h"
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#include "tim/vx/ops/conv2d.h"
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#include "tim/vx/ops/deconv1d.h"
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#include "tim/vx/ops/deconv.h"
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#include "tim/vx/ops/depth2space.h"
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#include "tim/vx/ops/dropout.h"
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#include "tim/vx/ops/elementwise.h"
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#include "tim/vx/ops/fullyconnected.h"
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#include "tim/vx/ops/gather.h"
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#include "tim/vx/ops/gathernd.h"
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#include "tim/vx/ops/groupedconv2d.h"
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#include "tim/vx/ops/instancenormalization.h"
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#include "tim/vx/ops/l2normalization.h"
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#include "tim/vx/ops/layernormalization.h"
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#include "tim/vx/ops/localresponsenormalization.h"
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#include "tim/vx/ops/logical.h"
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#include "tim/vx/ops/logsoftmax.h"
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#include "tim/vx/ops/matmul.h"
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#include "tim/vx/ops/maxpoolwithargmax.h"
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#include "tim/vx/ops/maxunpool2d.h"
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#include "tim/vx/ops/moments.h"
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#include "tim/vx/ops/nbg.h"
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#include "tim/vx/ops/pad.h"
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#include "tim/vx/ops/pool2d.h"
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#include "tim/vx/ops/reduce.h"
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#include "tim/vx/ops/relational_operations.h"
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#include "tim/vx/ops/reorg.h"
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#include "tim/vx/ops/reshape.h"
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#include "tim/vx/ops/resize1d.h"
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#include "tim/vx/ops/resize.h"
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#include "tim/vx/ops/reverse.h"
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#include "tim/vx/ops/scatternd.h"
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#include "tim/vx/ops/select.h"
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#include "tim/vx/ops/shuffle_channel.h"
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#include "tim/vx/ops/simple_operations.h"
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#include "tim/vx/ops/slice.h"
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#include "tim/vx/ops/softmax.h"
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#include "tim/vx/ops/space2batch.h"
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#include "tim/vx/ops/space2depth.h"
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#include "tim/vx/ops/spatial_transformer.h"
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#include "tim/vx/ops/split.h"
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#include "tim/vx/ops/squeeze.h"
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#include "tim/vx/ops/stack.h"
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#include "tim/vx/ops/stridedslice.h"
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#include "tim/vx/ops/tile.h"
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#include "tim/vx/ops/transpose.h"
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#include "tim/vx/ops/unidirectional_sequence_lstm.h"
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#include "tim/vx/ops/unstack.h"
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#endif /* TIM_VX_OPS_H_ */
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