add Global Pool2d & Adaptive Pool2d (#210)
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@ -36,6 +36,8 @@ namespace ops {
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/**
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/**
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* ## Pool2d
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* ## Pool2d
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*
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*
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* ### Classic Pool2d
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*
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* Performs an 2-D pooling operation.
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* Performs an 2-D pooling operation.
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*
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*
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* - type : MAX, AVG, L2 or AVG_ANDROID.
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* - type : MAX, AVG, L2 or AVG_ANDROID.
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@ -43,10 +45,27 @@ namespace ops {
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* - ksize : filter size.
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* - ksize : filter size.
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* - stride : stride along each spatial axis.
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* - stride : stride along each spatial axis.
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* - round_type : CEILING or FLOOR.
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* - round_type : CEILING or FLOOR.
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*
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* ### Global Pool2d
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*
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* - type : MAX, AVG, L2 or AVG_ANDROID.
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* - input_size : input size(only [W, H])
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* - round_type : CEILING or FLOOR.
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*
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* ### Adaptive Pool2d
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*
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* Same as torch.nn.AdaptiveXXXPool2d.
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*
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* - type : MAX, AVG, L2 or AVG_ANDROID.
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* - input_size : input size(only [W, H])
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* - output_size : output size(only [W, H])
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* - round_type : CEILING or FLOOR.
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*
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*/
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*/
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class Pool2d : public Operation {
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class Pool2d : public Operation {
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public:
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public:
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// for Classic Pool2d
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Pool2d(Graph* graph, PoolType type, PadType padding,
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Pool2d(Graph* graph, PoolType type, PadType padding,
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const std::array<uint32_t, 2>& ksize,
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const std::array<uint32_t, 2>& ksize,
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const std::array<uint32_t, 2>& stride,
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const std::array<uint32_t, 2>& stride,
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@ -59,13 +78,27 @@ class Pool2d : public Operation {
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RoundType round_type = RoundType::FLOOR,
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RoundType round_type = RoundType::FLOOR,
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DataLayout layout = DataLayout::WHCN);
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DataLayout layout = DataLayout::WHCN);
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// for Global Pool2d
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Pool2d(Graph* graph, PoolType type,
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const std::array<uint32_t, 2>& input_size,
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RoundType round_type = RoundType::FLOOR,
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DataLayout layout = DataLayout::WHCN);
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// for Adaptive Pool2d
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Pool2d(Graph* graph, PoolType type,
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const std::array<uint32_t, 2>& input_size,
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const std::array<uint32_t, 2>& output_size,
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RoundType round_type = RoundType::FLOOR,
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DataLayout layout = DataLayout::WHCN);
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std::shared_ptr<Operation> Clone(std::shared_ptr<Graph>& graph) const override;
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std::shared_ptr<Operation> Clone(std::shared_ptr<Graph>& graph) const override;
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void Init();
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protected:
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protected:
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const PoolType type_;
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const PoolType type_;
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const PadType padding_;
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const PadType padding_;
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const std::array<uint32_t, 2> ksize_;
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std::array<uint32_t, 2> ksize_;
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const std::array<uint32_t, 2> stride_;
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std::array<uint32_t, 2> stride_;
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const RoundType round_type_;
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const RoundType round_type_;
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const std::array<uint32_t, 4> pad_;
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const std::array<uint32_t, 4> pad_;
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};
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};
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@ -31,6 +31,7 @@ namespace tim {
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namespace vx {
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namespace vx {
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namespace ops {
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namespace ops {
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// for Classic Pool2d
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Pool2d::Pool2d(Graph* graph, PoolType type, PadType padding,
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Pool2d::Pool2d(Graph* graph, PoolType type, PadType padding,
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const std::array<uint32_t, 2>& ksize,
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const std::array<uint32_t, 2>& ksize,
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const std::array<uint32_t, 2>& stride, RoundType round_type,
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const std::array<uint32_t, 2>& stride, RoundType round_type,
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@ -61,6 +62,37 @@ Pool2d::Pool2d(Graph* graph, PoolType type,
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: Operation(graph, VSI_NN_OP_POOL, 1, 1, layout),
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: Operation(graph, VSI_NN_OP_POOL, 1, 1, layout),
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type_(type), padding_(PadType::AUTO), ksize_(ksize), stride_(stride),
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type_(type), padding_(PadType::AUTO), ksize_(ksize), stride_(stride),
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round_type_(round_type), pad_(pad) {
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round_type_(round_type), pad_(pad) {
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Init();
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}
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// for Global Pool2d
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Pool2d::Pool2d(Graph* graph, PoolType type,
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const std::array<uint32_t, 2>& input_size,
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RoundType round_type,
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DataLayout layout)
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: Operation(graph, VSI_NN_OP_POOL, 1, 1, layout),
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type_(type), padding_(PadType::AUTO), ksize_(input_size), stride_(input_size),
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round_type_(round_type), pad_({0, 0, 0, 0}) {
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Init();
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}
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// for Adaptive Pool2d
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Pool2d::Pool2d(Graph* graph, PoolType type,
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const std::array<uint32_t, 2>& input_size,
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const std::array<uint32_t, 2>& output_size,
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RoundType round_type,
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DataLayout layout)
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: Operation(graph, VSI_NN_OP_POOL, 1, 1, layout),
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type_(type), padding_(PadType::AUTO),
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round_type_(round_type), pad_({0, 0, 0, 0}) {
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stride_[0] = floor(input_size[0] / (float)(output_size[0]));
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stride_[1] = floor(input_size[1] / (float)(output_size[1]));
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ksize_[0] = input_size[0] - (output_size[0] - 1) * stride_[0];
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ksize_[1] = input_size[1] - (output_size[1] - 1) * stride_[1];
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Init();
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}
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void Pool2d::Init() {
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this->impl()->node()->nn_param.pool.type = TranslatePoolType(type_);
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this->impl()->node()->nn_param.pool.type = TranslatePoolType(type_);
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this->impl()->node()->nn_param.pool.round_type =
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this->impl()->node()->nn_param.pool.round_type =
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TranslateRoundType(round_type_);
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TranslateRoundType(round_type_);
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