/**************************************************************************** * * Copyright (c) 2020 Vivante Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * *****************************************************************************/ #ifndef TIM_VX_OPS_POOL2D_H_ #define TIM_VX_OPS_POOL2D_H_ #include #include "tim/vx/operation.h" #include "tim/vx/types.h" namespace tim { namespace vx { namespace ops { /** * ## Pool2d * * ### Classic Pool2d * * Performs an 2-D pooling operation. * * - type : MAX, AVG, L2 or AVG_ANDROID. * - padding : AUTO, VALID or SAME. * - ksize : filter size. * - stride : stride along each spatial axis. * - round_type : CEILING or FLOOR. * * ### Global Pool2d * * - type : MAX, AVG, L2 or AVG_ANDROID. * - input_size : input size(only [W, H]) * - round_type : CEILING or FLOOR. * * ### Adaptive Pool2d * * Same as torch.nn.AdaptiveXXXPool2d. * * - type : MAX, AVG, L2 or AVG_ANDROID. * - input_size : input size(only [W, H]) * - output_size : output size(only [W, H]) * - round_type : CEILING or FLOOR. * */ class Pool2d : public Operation { public: // for Classic Pool2d Pool2d(Graph* graph, PoolType type, PadType padding, const std::array& ksize, const std::array& stride, RoundType round_type = RoundType::FLOOR, DataLayout layout = DataLayout::WHCN); Pool2d(Graph* graph, PoolType type, const std::array& pad, const std::array& ksize, const std::array& stride, RoundType round_type = RoundType::FLOOR, DataLayout layout = DataLayout::WHCN); // for Global Pool2d Pool2d(Graph* graph, PoolType type, const std::array& input_size, RoundType round_type = RoundType::FLOOR, DataLayout layout = DataLayout::WHCN); // for Adaptive Pool2d Pool2d(Graph* graph, PoolType type, const std::array& input_size, const std::array& output_size, RoundType round_type = RoundType::FLOOR, DataLayout layout = DataLayout::WHCN); std::shared_ptr Clone(std::shared_ptr& graph) const override; void Init(); protected: const PoolType type_; const PadType padding_; std::array ksize_; std::array stride_; const RoundType round_type_; const std::array pad_; }; } // namespace ops } // namespace vx } // namespace tim #endif /* TIM_VX_OPS_POOL2D_H_ */