Fixed a mouse.c issue with some compilers.
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parent
09935f5f87
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1cf90ae31d
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@ -132,17 +132,16 @@ void switch_screen(
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}
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}
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void switch_desktop(device_t *state, output_t *output, int new_index, int direction) {
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void switch_desktop(device_t *state, output_t *output, int new_index, int direction) {
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switch (output->os) {
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/* Fix for MACOS: Send relative mouse movement here, one or two pixels in the
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case MACOS:
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direction of movement, BEFORE absolute report sets X to 0 */
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/* Send relative mouse movement here as well, one or two pixels in the direction of
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movement, BEFORE absolute report sets X to 0 */
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mouse_report_t move_relative_one
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mouse_report_t move_relative_one
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= {.x = (direction == LEFT) ? 16384 - 2 : 16384 + 2, .mode = RELATIVE};
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= {.x = (direction == LEFT) ? 16384 - 2 : 16384 + 2, .mode = RELATIVE};
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switch (output->os) {
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case MACOS:
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/* Once doesn't seem reliable enough, do it twice */
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/* Once doesn't seem reliable enough, do it twice */
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output_mouse_report(&move_relative_one, state);
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output_mouse_report(&move_relative_one, state);
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output_mouse_report(&move_relative_one, state);
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output_mouse_report(&move_relative_one, state);
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break;
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break;
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case WINDOWS:
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case WINDOWS:
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