quasar/soc/dpi/common/tcp_server.h

70 lines
1.7 KiB
C

// Copyright lowRISC contributors.
// Licensed under the Apache License, Version 2.0, see LICENSE for details.
// SPDX-License-Identifier: Apache-2.0
/**
* Functions to create and interact with a threaded TCP server
*
* This is intended to be used by simulation add-on DPI modules to provide
* basic TCP socket communication between a host and simulated peripherals.
*/
#ifndef TCP_SERVER_H_
#define TCP_SERVER_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
struct tcp_server_ctx;
/**
* Non-blocking read of a byte from a connected client
*
* @param ctx tcp server context object
* @param dat byte received
* @return true if a byte was read
*/
bool tcp_server_read(struct tcp_server_ctx *ctx, char *dat);
/**
* Write a byte to a connected client
*
* The write is internally buffered and so does not block if the client is not
* ready to accept data, but does block if the buffer is full.
*
* @param ctx tcp server context object
* @param dat byte to send
*/
void tcp_server_write(struct tcp_server_ctx *ctx, char dat);
/**
* Create a new TCP server instance
*
* @param display_name C string description of server
* @param listen_port On which port the server should listen
* @return A pointer to the created context struct
*/
tcp_server_ctx *tcp_server_create(const char *display_name, int listen_port);
/**
* Shut down the server and free all reserved memory
*
* @param ctx tcp server context object
*/
void tcp_server_close(struct tcp_server_ctx *ctx);
/**
* Instruct the server to disconnect a client
*
* @param ctx tcp server context object
*/
void tcp_server_client_close(struct tcp_server_ctx *ctx);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // TCP_SERVER_H_